Take a look at the first-class section on any airplane
today; it’s full of corporate leaders lugging around Walter Isaacson’s Steve
Jobs biography,
searching for insights they can use to make their companies as successful as
Apple.
Here’s all they need to know: when Jonathan Ive, leader of Apple’s
design team, was asked about
the company’s goals when setting out to build a new product, he answered
simply, “To design and make better products; if we can’t make something
that is better, we won’t do it.”
That’s the key: If you’re not trying to make something
better, then stop now and give your job to someone who will. (And it doesn’t
count if you’re trying to make something different for the sake of being
different, or so you can say, “We have one of those, too.”) However, if you are
truly interested in developing a product that has the chance to change your
industry and your company, here’s how:
- Make it cheaper. Even if it’s
lacking features present in the original, a lower-priced, basic, yet still
useful, version of the product could very well solve user needs better and
opens up the possibility of ownership to a whole new set of people. That’s the
strategy behind the Kindle Fire. Amazon made a conscious decision to produce a
lower-priced tablet with fewer
bells and whistles than the iPad, banking on the assumption that
consumers wanted to surf the web on a tablet, regardless of 3G connectivity,
abundant internal storage, built-in camera and microphone, GPS technology or
Bluetooth. And they were right. Analysts have estimated that
in the fourth quarter of 2011, Amazon sold 6 million Kindle Fire tablets,
accounting for more than half of all Android tablet shipments in the period.
- Make it more convenient. One of the
great promises of technology is that it will make our must-do tasks more
convenient. Your car, for example, may soon drive
itself.ZocDoc cuts out the hassle of making doctors’ appointments by phone. A robot vacuums your home by
itself. I’m not suggesting you reinvent a household appliance or beat Google to
the self-driving car, but you should consider what you can do to add
convenience to the lives of your users. That’s exactly what FreshDirect did. It
took going to the grocery store–which, for New York City-dwellers, often meant
buying only as much as they could carry–and improved the experience by making
it more convenient. Now, almost any New York-area shopper can go to FreshDirect.com or the iPhone and
Android apps to schedule the delivery of groceries and household goods right to
their doors.
- Make it easier to use. Many
successful products are harder to use than they should be. We work around their
quirks every day, without even thinking about it. Perhaps, the first few times
we used them, we struggled to get them to do what we wanted and it took time to
figure out. If you create a product that’s less annoying to use than an
existing one, but has the same general function, you’re making something
better. Apple does it well. Dyson does, too; by eliminating vacuum bags,
improving suction, and replacing wheels with a ball for ease in steering, James
Dyson made vacuuming less annoying.
- Make it more fun. We’re all
emotional beings. If you can bring fun to your product experience, it will
differentiate it from the competition by drawing people in and inspiring
them to share their experiences with their friends. That’s what Virgin
Airlines and JetBlue are doing when they compete on perks like the
size of the TV screens on every seatback and the volume of content available.
They’re vying to be the most fun airline, because fun is better.
The line between becoming a pioneer and a “me-too” flop can
be unclear when you’re in the weeds of development. Uncertainty is an easier
destination to arrive at than confidence, especially when the truth is, there’s
no such thing as making anything that’s really new. Everything is an evolution
of something else. But you can make something better. When in doubt, ask
yourself if you’d use your new product instead of the market leader’s. If the
answer is yes, keep going. If it’s no, then stop and rethink.
Aaron Shapiro is
CEO of Huge, a global
digital agency based in Brooklyn, and author of Users Not Customers.
[Image: Flickr user Nicolas Janik]
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