Kevin Ohannessian

His work has also been published by Kill Screen, Tom's Guide, Tech Times, MTV Geek, GameSpot, Gamasutra, Laptop Mag, Co.Create, and Co.Labs. Focusing on the creativity and business of gaming, he is always up for a good interview or an intriguing feature.

advertisement
advertisement
Tech

What’s The Big Problem With Developing Oculus Rift VR?

Answer: It’s so awesome that developers will need to rethink the way they design games. “People ask all the time, how long does Rift integration take?” says Nate Mitchell, one of Oculus VR’s founders and the VP of Product. “The integration for a senior developer doesn’t take long. But designing an awesome experience is so much harder.” The simple, natural interface is a win–but now we just need to totally reinvent gaming paradigms in order to use it.

What’s The Big Problem With Developing Oculus Rift VR?
advertisement
advertisement
advertisement