Facebook-owned VR company Oculus has been innovating ever since it was founded in 2012 (it was included on Fast Company's MIC list in 2015, too), and it shows no signs of slowing down. Even before the company released its long-awaited Oculus Rift, it began working on another product to further boost the development of VR technology: Oculus Touch, a set of wireless controllers that give VR users virtual hands during game play. Infrared sensors cover the two controllers, allowing the Rift to determine exactly where a user is located. They each feature an analog stick, two buttons on top, and two triggers, as well as sensors under each trigger that can tell whether a user is touching them or not. The result is a VR experience in which users feel more engaged in their virtual environments--they can even point their fingers or give a thumbs-up. Oculus Touch won't be released until a few months after the Rift, and the first games to debut with the headset have been developed to work with gamepads--but gamers are already anticipating the second generation of Rift games, where they'll be able to both see and touch their virtual worlds.