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The chief design officer at Michael Graves Architecture & Design created a reimagined line of canes, walkers, and more for CVS.

How designer Rob Van Varick made a commode so stylish that it can fit in a living room

Rob Van Varick.

BY Mark Wilson2 minute read

This story is part of Fast Company’s Most Creative People in Business 2022. Explore the full list of innovators who broke through this year—and had an impact on the world around us.

Designers have been applying inclusive design principles to everyday products for decades, elevating humble objects like can openers and vegetable peelers by making them easier to grasp and operate for those with physical limitations. But products that are meant to be accessible—assistive devices, such as canes, walkers, and commodes—have been largely left to medical-device makers, which simply follow the tracks of previous designs.

In February, Michael Graves Architecture & Design (MGA&D) launched a groundbreaking line of affordable, beautiful, and highly usable accessibility products for CVS, available online and in more than 6,000 stores, and starting at just $40. The brainchild of MGA&D chief design officer Rob Van Varick (who approached CVS with the idea), the line includes a portable anodized aluminum cane, a commode so stylish it could fit in a living room, and a walker with a single column front inspired by bicycles.

Each item has been designed for improved function: The foldable travel cane can unfurl with the simple flick of a wrist, the walker is lighter and more maneuverable than standard models, and the commode converts into an adjustable chair. (“Who ever thought you’d look at a commode and think, ‘That looks cool’?” says Van Varick.) But the objects’ improved aesthetics are just as meaningful to patients as the functionality. In almost every part of our lives, “we can pick things, design-wise, that suit our needs, tastes, and desires,” says Van Varick. “In healthcare, there [was] no choice.”

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ABOUT THE AUTHOR

Mark Wilson is the Global Design Editor at Fast Company. He has written about design, technology, and culture for almost 15 years More


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