The building can simulate life-sized urban environments like train stations and busy streets, and help researchers understand how we interact with our cities.
“A building to house the world.” That’s what the architects of a remarkable new research lab in East London were tasked with designing.
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The building in question is a gigantic testing ground for simulating life-sized urban environments like railway stations, town squares, and main streets. The goal is to understand how people of all abilities perceive and interact with these environments by simulating them under controlled conditions where everything, from light to sound to the way the floor can be configured to tilt in any direction, can be controlled. The ultimate goal? To use those findings and rethink our environments using an evidence-based understanding of how people move through space.
[Image: courtesy Penoyre & Prasad]Spanning 43,000 square feet—with 32-foot-tall ceilings and a span of more than 130 feet—the building is equipped with more than 200 ambient speakers, 300 specialty lights, and other equipment, props, cameras, and sensors to simulate a variety of conditions. “Essentially, the building is a big box of tricks,” says Ian Goodfellow, a principal and design director at Penoyre & Prasad.
[Image: courtesy Penoyre & Prasad]As a result, most of the interior is clad in all-black materials so the building can disappear into the background, and the background sound level and reverberation are very low. For example, the HVAC system was designed so that a series of vents descend into the space and deliver heat directly to certain zones, which helps reduce the air velocity (and noise) that would’ve been required had the vents been higher up.
Once the sound is developed, the researchers will “slot” it into the soundscape for participants to test it out against the sound of traffic. To make it feel even more realistic, Tyler says they’re going to build a set that mimics a pedestrian square.
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In many ways, the building is an ode to the senses. When we go out into the world, we use touch, smell, hearing, and even taste to interact with our surroundings, but most of the time, the only sense that architects design for is sight. “The only way you know the world is through your senses,” says Tyler. “To understand how we perceive the world, which is what we’re after, we have to be able to control the environment in each of those senses.”