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Revolutionizing remote learning through augmented reality

How the Smithsonian, the Hydrous, and Adobe Aero are building intuitive AR experiences that matter

Revolutionizing remote learning through augmented reality

The growth of augmented reality (AR) is immense—millions of people use AR functionality every day to access facial filters, visualizations, and games. It’s important to remember, though, that AR is still an emerging technology and we have only started to scratch the surface of what’s possible on our mobile phones. With four billion camera-enabled mobile devices around the world, the opportunities are staggering.

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At Adobe, we are excited to explore how this new medium can connect the physical world with the digital.

We’re honored to share an exciting partnership rooted in that transformation, to bring you a one-of-a-kind augmented reality project to experience remote learning.

DIVE INTO THE OCEAN WITH THE SMITHSONIAN, THE HYDROUS, AND ADOBE AERO

We initiated this collaboration to create an interactive, immersive experience that raises awareness about the threats facing ocean ecosystems like coral reefs. It also underscores the complexity and importance of marine habitats to the health of our planet and ourselves—a beautiful story of how we are all connected. The initiative is part of a program, led by the Hydrous, called The Decade of Ocean Empathy. It has been endorsed under the UN Decade of Ocean Science for Sustainable Development.

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To make this project happen, we brought together a true dream team:

  • The Smithsonian opened up their incredible 3D collection (open access/CC0) and provided some original samples of scanned corals.
  • The Hydrous Chief Scientist Dr. Erika Woolsey worked with her team, including Science Advisor Celine de Jong, to build an engaging, science-based story.
  • Our talented team at Adobe brought it all to life in Adobe Aero, our creative AR toolkit.
  • Ocean advocate and citizen scientist Danni Washington came on board to narrate the story.

The project showcases a series of interactive, three-dimensional animations to help viewers factually understand and visualize marine life with photorealistic renders and digital duplications of the real element. It’s not just about visualizing a 3D model in AR, but really about experiencing a narrative with deep interactivity, which is key to the learning process.

REDEFINING EDUCATIONAL EXPERIENCES WITH INTERACTIVE AR

As AR is evolving, we’re exploring its power in communicating our history, natural world, and science. A museum is a beautiful sanctuary with physical content, but what if we could expand it with digital, true to life content, so it’s no longer reserved to the few? At the same time, only a small percentage of the museum’s collection is shown at a given time, which shows the potential of removing physical barriers.

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Research shows that immersive and interactive learning experiences can impact feelings of presence, agency, and empathy in the learner. For this reason, public institutions like the Smithsonian have started to adopt AR technology to put viewers at the core of the experience.

In education, it’s critical to ensure a message can be fully integrated. By creating an empathetic mindset and immersing someone into an experience, we empower them to receive that message in the best possible way.

AR can also be used to provide close access to unique environments people would not easily be able to experience, like facing a coral reef at the bottom of the ocean. In addition, the technology can show an element being transformed (like corals coming back to life), which would not be possible by displaying static fossils in a static display.

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AR is the natural next step in democratizing education and sharing immersive experiences around the globe with the potential to create a positive impact.

IMMERSE YOURSELF AMONG THE CORALS FROM THE COMFORT OF YOUR HOME

To give context on how this experience was created, the 3D scene contains original, scanned data of the corals from the Smithsonian collection. These models have been optimized and incorporated with other 3D elements, such as the coral reef and animated marine life to create a realistic and immersive environment. The scene is brought to life using textures, which have been created in Substance Painter, along with narration, music, and other sounds.

Finally, the scene features a variety of interactive moments, made using the behavior system in Adobe Aero. This allows for visual elements and audio to play when a viewer interacts with the scene, enhancing the educational component even further.

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All data used in the experience has been scientifically fact-checked by marine biologists from the Hydrous team.

We recommend running the experience for iOS on 8S and above, or on Android, Private Beta (US only, a list of Android can be found here on HelpX). (The experience may take a few seconds to load as it is a more sophisticated AR project.)

NEW AERO FEATURES AND IMPROVEMENTS BASED ON DIRECT PRODUCT FEEDBACK

The Smithsonian Aero partnership is rich in many ways—including the feature development insights gained during production on the project. The richness of this experience helped the Aero product team test and validate many of the new features soon to be released that will help AR creators to seamlessly build complex sequences of actions in a more intuitive way because of new abilities to directly manipulate editing controls and now instantaneous visual feedback while putting a scene together.

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These refinements to the publishing and viewing flows remove friction and enable you to iterate more efficiently, ensuring those interactive moments feel just right.

AERO AT ADOBE MAX

Get inspired and visit Adobe MAX 2021 to check out all the AR related content:

For more frequent updates follow Aero on Twitter, get inspired on Behance, and be sure to tag your own AR creations with #AdobeAero.

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Elizabeth Barelli is group manager, Product Marketing, 3D & AR at Adobe. Thank you to the teams at the Smithsonian and the Hydrous, as well as the Adobe team (Kimberly Potvin for partnerships, and Vladimir Petkovic for AR experience creative direction) and the team at Bonfire Labs for the content production.

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