It’s been one of the truisms of the nascent consumer virtual reality era: No matter how cool the technology is, Apple users have been more or less locked out, as in practice, the only way for Mac or iPhone users to get their hands on VR has been with a Google Cardboard-level headset. In other words, the lowest-possible end of the VR spectrum, while none of the middle- and high-end systems like Samsung’s Gear VR, Google’s Daydream View, the Oculus Rift, and HTC Vive were compatible with Apple hardware. The reason? Macs and iPhones were said not to provide the graphics power to make VR systems work.
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