There’s little doubt that the path to widespread adoption of consumer virtual reality lies in wireless headsets. Although current high-end systems like HTC’s Vive and the Oculus Rift provide impressive VR experiences, they are annoying to use because of the cumbersome wires that must be connected to computers—so sales have been modest. When high-end systems no longer require being tethered, that’s when sales are likely to take off.
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