If you were to read Heather Kelley’s profile at her website Moboid, you’d see she calls herself a “Game Designer with a diverse background in both casual and hardcore game development,” noting her “deep interest in experimental and non-traditional game design” and expertise in “non-standard controllers.” But here Kelley’s only telling half the story.
The other half of the story is this: Kelley recently founded Perfect Plum, a startup that designs and builds the world’s most creative and intuitive personal pleasure software for women. She’s also a co-founder of the Kokoromi experimental game collective, a group that runs the annual Gamma social gaming event; a game design researcher at the Hexagram Institute; and was previously a “Game (Life) artist” in residence at the Firehouse Center for the Arts, as well as creative director at the Emergent Media Center at Champlain College. She’s also worked as a designer on games like “Thief: Deadly Shadows” and “Splinter Cell: Chaos Theory.”
Kelley has also been involved in game-based efforts to end gender violence, and served as co-chair at the IGDA Women in Game Development Special Interest Group. She’s also helped build award-winning games like Lapis, which explores the female orgasm, and the iOS app “Body Heat,” which is designed to drive sex toys through an interactive game-like process. She also helped create a concept game about losing one’s virginity. (Talk about challenging the norms of gaming…) Kelley has been surprised herself: She once said that writing Lapis changed her preconceptions that sex-related games had to be about intercourse.KE