• 03.10.09

How to Build an iPhone App That Doesn’t Suck

iPhone apps are only starting to reach the potential of the platform. So what does it take to build one that stands out?

If it’s not intuitive and good-looking, iPhone owners simply won’t use it. Applications that are text-heavy tend to create too much cognitive load, while apps that use a combination of images and sparse text are much more manageable. Take a look at Flixter‘s movie listings, that cram all the relevant information you need about a movie right next to its cover image, creating a rich list that requires very few taps to access information about a given movie.