Design Is a Point of View: Seven Truths in Designing Designers at all levels of experience could probably list hundreds of opinions about what makes design successful. After two decades of designing and leading numerous design teams I have quite a few myself. But I've filtered them down to seven core perspectives I like to call ASTRO Theory.
Posted Thu Jul 9, 2009
Video Gaming Puts Your Design Firm Ahead of the Game Gaming has moved far beyond the arcade, dark basements and dorm rooms. Knowing where it's going makes your company more competitive.
Posted Wed Jul 8, 2009
Design's New Hyperinteractive Audience We've entered an age where designing for interaction means designing for distraction.
Posted Tue Jul 7, 2009
American Design, California Style If the U.S. has its own brand of design, it's California's free-wheeling, try-anything-once culture that's driving it.
Posted Mon Jul 6, 2009