"Halo: Reach" kicked off gaming's busy holiday season, had massive launch day sales, and will have millions of gamers killing one another this weekend. Fast Company spoke to Marcus Leto, the game's Creative Lead.READ»
"BlackLight: Tango Down" can only be downloaded, and for a fraction of the cost of a boxed-game sold at retail. Are digital titles the industry's destiny?READ»
We sit down with Ben Feder, CEO of Take-Two Interactive, as well as Public Affairs VP Alan Lewis, to discuss the latest innovations in video games: Sony and Microsoft's motion controls, gaming on 3-D televisions, and the success of downloadable content.READ»
Nick Earl, the Senior VP and General Manager for Electronic Art's group that focuses on action games, tell us about "Dead Space 2," why he is happy about the elongated cycle for current game consoles, and how he is pioneering a new form of game development.READ»
With Microsoft's new Kinect camera, new kinds of interactivity will be coming to living rooms. Marc Whitten, the General Manager of Xbox Live, tells about speech recognition, about natural control, and how Kinect will change the living room.READ»
We talk with Susan Panico, the Senior Director of the PlayStation Network. She tells us about the state of PSN and the new PlayStation Plus service.READ»
At this year's E3 I sat down with Nintendo of America President and CEO Reggie Fils-Aime. What is the strategy behind the Nintendo 3DS? And what does he think about Sony and Microsoft getting into motion controls?READ»
This month, Western-meets-Samurai Anime game "Red Steel 2" takes a giant leap forward in translating players' movements into epic on-screen swordfights. Creative director Jason Vandenberghe gives us an inside look at the making of an action game with detailed motion controls and shares his enthusiasm for PlayStation Move and Microsoft's Project Natal.READ»
Jack Tretton, the CEO of Sony Computer Entertainment of America, discusses how Sony is reorganizing, the motion-control competition with Microsoft, and how Sony ignored naysayers and found gaming success.READ»
Why did David Cage make certain choices in the creation of his interactive drama Heavy Rain? Our conversation with the Writer/Director continues. Warning, contains spoilers!READ»
"Heavy Rain," a hotly anticipated PlayStation 3 game being released today, is an emotional epic about four people trying to find a boy who's been kidnapped by a serial killer--and it features nearly photo-realistic graphics that ask the player, "How far are you prepared to go to save someone you love?"READ»
On one of my more lethargic post-lunch procrastination sessions recently, after a particularly soporific curry, I stumbled upon Free Rice, a site that a friend had sent me a while ago but I hadn't really taken the time to look at. ...READ»
We'd like to introduce a new FC New feature today: the Intern BlogOff. About once a week, we'll pick a business news item or development and ask our Web interns -- Kevin Ohannessian and Kerry-Ann Austin -- to take opposing viewpoints ...READ»