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 <title>The Game Changer</title>
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 <title>10 Rules of Effective Brainstorming</title>
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&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/multimedia/slideshows/content/brainstorming.html&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/brainstorming-sessions">brainstorming sessions</category>
 <category domain="http://www.fastcompany.com/tag/brainstorming-techniques">brainstorming techniques</category>
 <category domain="http://www.fastcompany.com/tag/ram-charan">Ram Charan</category>
 <category domain="http://www.fastcompany.com/tag/ideo">IDEO</category>
 <category domain="http://www.fastcompany.com/tag/ag-lafley">A.G. Lafley</category>
 <category domain="http://www.fastcompany.com/tag/hr-consulting-organizations">HR consulting organizations</category>
 <category domain="http://www.fastcompany.com/tag/game-changer">The Game Changer</category>
 <category domain="http://www.fastcompany.com/tag/brainstorming-mistakes">brainstorming mistakes</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <category domain="http://www.fastcompany.com/tag/leadership-2">Leadership</category>
 <pubDate>Mon, 09 Jun 2008 14:35:04 -0400</pubDate>
 <dc:creator>Fast Company staff</dc:creator>
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 <title>Why Innovation Matters</title>
 <link>http://www.fastcompany.com/articles/2008/05/why-innovation-matters.html</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Innovation is the key idea that is shaping corporate life, helping leaders conceive previously unimagined strategic options. Take acquisitions, as an example. Most are justified on the basis of cost and capital reduction: for example, the merger of two pharmaceutical companies and the global rationalization of overhead and operations and the savings from combining two sales forces and R&amp;D labs. You can, however, buy earnings through acquisitions for only so long; cost-control, however necessary, is a defensive strategy.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/articles/2008/05/why-innovation-matters.html&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/game-changer">The Game Changer</category>
 <category domain="http://www.fastcompany.com/tag/ram-charan">Ram Charan</category>
 <category domain="http://www.fastcompany.com/tag/leadership">Leadership</category>
 <category domain="http://www.fastcompany.com/tag/ag-lafley">A.G. Lafley</category>
 <category domain="http://www.fastcompany.com/tag/creativity-and-innovation">creativity and innovation</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <category domain="http://www.fastcompany.com/tag/leadership-2">Leadership</category>
 <pubDate>Fri, 30 May 2008 21:45:07 -0400</pubDate>
 <dc:creator>Ram Charan and A.G. Lafley</dc:creator>
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 <title>How To Kill An Idea</title>
 <link>http://www.fastcompany.com/articles/2008/05/interview-ram-charan.html</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;What’s the secret to a successful handoff? Trick question—there’s no such thing as a good handoff when it comes to innovation, says Ram Charan. Rather, the key to turning an idea into a business success is to gather all players around the table from the beginning. In his new book, &lt;em&gt;The Game-Changer: How you Can Drive Revenue and Profit Growth&lt;/em&gt;, Charan and co-author A.G. Lafley, chairman and CEO of Procter &amp;Gamble, lay out a process for systematic innovation -- the very thing that has turned P&amp;G into an innovation powerhouse.&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/articles/2008/05/interview-ram-charan.html&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/game-changer">The Game Changer</category>
 <category domain="http://www.fastcompany.com/tag/ram-charan">Ram Charan</category>
 <category domain="http://www.fastcompany.com/tag/leadership">Leadership</category>
 <category domain="http://www.fastcompany.com/tag/ag-lafley">A.G. Lafley</category>
 <category domain="http://www.fastcompany.com/tag/creativity-and-innovation">creativity and innovation</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <category domain="http://www.fastcompany.com/tag/leadership-2">Leadership</category>
 <pubDate>Fri, 30 May 2008 21:45:05 -0400</pubDate>
 <dc:creator>Kermit Pattison</dc:creator>
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