<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.fastcompany.com" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Sims</title>
 <link>http://www.fastcompany.com/tag/sims</link>
 <description>The taxonomy view with a depth of 0.</description>
 <language>en</language>
<item>
 <title>The Rise of Corporate Games</title>
 <link>http://www.fastcompany.com/articles/2008/07/serious-games.html</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;
Last month, the SimCity box set went on sale. It included five different versions of the popular city-building simulation game, which was first published for PCs in 1989. The Sims games were not only one of the best-selling franchises of the past two decades -- they pioneered an entire category of simulation games that require quicker problem-solving skills than trigger fingers.
&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/articles/2008/07/serious-games.html&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/hilton-hotels">hilton hotels</category>
 <category domain="http://www.fastcompany.com/tag/virtual-games">virtual games</category>
 <category domain="http://www.fastcompany.com/tag/cisco">cisco</category>
 <category domain="http://www.fastcompany.com/tag/safedock">safedock</category>
 <category domain="http://www.fastcompany.com/tag/sims">Sims</category>
 <category domain="http://www.fastcompany.com/tag/video-games">video games</category>
 <category domain="http://www.fastcompany.com/tag/ultimate-team-play">Ultimate Team Play</category>
 <category domain="http://www.fastcompany.com/tag/alcoa">alcoa</category>
 <category domain="http://www.fastcompany.com/tag/ben-sawyer">Ben Sawyer</category>
 <category domain="http://www.fastcompany.com/tag/binary-game">the binary game</category>
 <category domain="http://www.fastcompany.com/tag/sim-city">sim city</category>
 <category domain="http://www.fastcompany.com/tag/gameplay">gameplay</category>
 <category domain="http://www.fastcompany.com/tag/technology-1">Technology</category>
 <category domain="http://www.fastcompany.com/tag/careers-1">Careers</category>
 <category domain="http://www.fastcompany.com/tag/social-responsibility-1">Ethonomics</category>
 <category domain="http://www.fastcompany.com/tag/worklife-2">Work/Life</category>
 <pubDate>Fri, 25 Jul 2008 05:00:05 -0400</pubDate>
 <dc:creator>Quibian Salazar-Moreno</dc:creator>
 <guid isPermaLink="false">940422 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Video Game Advertising</title>
 <link>http://www.fastcompany.com/blog/melanie-brooks/maine-event/video-game-advertising</link>
 <description>&lt;p&gt;
I found this interesting &lt;a href=&quot;http://gawker.com/tag/advertising/?i=393898&amp;amp;t=simulated-ads-sadden-our-simulated-lives&quot; target=&quot;gawker&quot;&gt;little tidbit&lt;/a&gt; in Gawker yesterday. And this morning when I read in The Boston Globe that a &lt;a href=&quot;http://www.idc.com/getdoc.jsp;jsessionid=3GSZVHZLW3VXACQJAFICFGAKBEAUMIWD?containerId=prUS21260308&quot; target=&quot;idc&quot;&gt;global marketing firm&lt;/a&gt; predicted that Internet advertising will continue to grow despite economic woes I read the Gawker post again.
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/melanie-brooks/maine-event/video-game-advertising&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/sims">Sims</category>
 <category domain="http://www.fastcompany.com/tag/internet-advertising">Internet advertising</category>
 <category domain="http://www.fastcompany.com/tag/ikea">IKEA</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <category domain="http://www.fastcompany.com/tag/technology-1">Technology</category>
 <pubDate>Fri, 30 May 2008 10:40:32 -0400</pubDate>
 <dc:creator>Melanie  Brooks</dc:creator>
 <guid isPermaLink="false">873919 at http://www.fastcompany.com</guid>
</item>
</channel>
</rss>
