Are we in the Second Great Dot-Com Bubble, or has the Internet Economy actually just become . . . the economy? With tech bloggers suddenly morphing into venture capitalists and social/mobile/geo-located/gamified startups springing up left and right, it's hard not to want to join in the fun.
I'm like a broken record at this point: designers, filmmakers, and creative communicators of all stripes should to learn how to code. Clever tools and study guides abound for helping non-hackers start getting their hands dirty on the command line. But speaking personally, none of them have done the trick of getting me to actually just do it. Why? Because they're not interactive. Reading a book or watching a video series (no matter how well-designed) just isn't "sticky" enough to get me to stick with it.
E-books are already a fraught subject for many readers, writers, publishers and designers, but children's e-books are even more so. Is it rotting their minds? Is it as good as good ol' paper? Is it too interactive for their own good? Obviously there are no practical answers to such questions, but at least one children's e-book/app/thingie (what do we call these things, again?) is doing it very, very right. It's called "The Fantastic Flying Books of Mr. Morris Lessmore," and it's like a well-written bedtime story and an immersive animated movie at once — without being "too much" of either.