Kelly Sue DeConnick has become one of the comic-book industry's most sought-after creators—perhaps because she's (seemingly) never short on great ideas. Here are her techniques for churning out great work, even when the muse has gone silent.
The original [i]Mad[/i] men were a group of subversive cartoonists and writers poking fun at all forms of authority. Sixty years later the job is harder—satirizing folks who have grown up with [i]Mad[/i] and are in on the joke. While celebrating an anniversary book, [i]Totally Mad[/i], out this month, editor John Ficarra explains how the iconic magazine has kept up with the times.
Not long ago, comics were a nerdy subculture at the edges of art and entertainment; today, they are at the center of both. How did comics culture take over popular culture, and what can marketers learn from their success?
Marvel Entertainment wrested the digital comics spotlight back from rival DC with an audacious new initiative the company calls "ReEvolution," announced at SXSW over the weekend. Is it a step forward for the medium, or just for Marvel's business priorities?