"There's nowhere to hide," says Sydney-based Oliver Bao about MotionScan, the advanced animation technology he built. "Reality can be cruel." Developed for Rockstar's L.A. Noire video game, released in May, MotionScan consists of 32 NASA-quality cameras, $24,000 worth of lighting equipment, and a healthy set of servers to process and store the output. The result is more-lifelike digital faces -- crucial for a game in which players have to determine who's lying -- produced far faster than traditional animation. (Bao says his team shot more than 2,000 pages of script in 82 days.) Early response has been exuberant from not just gamers but also the film community: L.A. Noire was the first video game to be featured at the Tribeca Film Festival.