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The Meeting I Never Miss

By: Matt GoldbergWed Dec 19, 2007 at 9:23 AM
There are meetings that defy work, and meetings that define how you work. From Hollywood to Madison Avenue, we meet the people whose meetings make all the difference.

Audio/Visual:

Technology is key, primarily teleconferencing, because we're in a virtual community with many sites all over the world. I bring a laptop to take notes.

Who: Andy Rifkin, rifkinan@mattel.com
Company: Mattel
Title: Vice President, Technology and Design for Mattel Media
MINM: Brainstorming Session
The Players: Technographer/facilitator, executives, producers
Frequency: Monthly
Purpose: To come up with new products that take advantage of traditional play-patterns.
Why I Never Miss It: It's the source of fresh thinking.

Idea generation is a daily imperative for Andy Rifkin's group at $3.5 billion toymaker Mattel. Its mandate? To innovate a new class of technology toys and move classics like Barbie into the multimedia future. The group has turned brainstorming into a productive art to the tune of 12 new products (including the bestselling Barbie clothes-design software) last year alone.

Ground Rules

Every meeting has a single-theme agenda and is run by a facilitator who is never the person who called the meeting. The key is to have fun. We laugh constantly; everyone wants to be there.

Rites & Rituals

Setting: A collaborative environment equipped with computers and a projection system, usually off-site in a comfortable hotel room with couches.

Power Seat: We frequently make people change where they sit.

Dress Code: Casual.

Talking Stick

Everybody gets a chance to speak, but only one person speaks at a time. Nobody criticizes another person's concept. Nobody is allowed to take notes. Instead a technographer stands in the front of the room with a PC; he uses a projector with MS Word outliner to type in the main concepts as we talk. That person also acts as a facilitator: if he thinks that someone is dominating the floor then he will call them out and try to bring them home. When we feel like we're being unproductive, we play a quick game to breathe some life into the meeting.

Audio/Visual

Computer technography -- this allows everyone to be creative and contribute instead of taking in-depth notes. It also brings consensus because if anybody disagrees with what's on the wall, we edit it until everyone agrees.

Energy Source

Coffee, fruit, bagels. Soda and cookies in the afternoon.

Postgame

We put together a list of who's going to do what and by when before the meeting breaks up; so everyone goes off to work on their assignments.

September 2006

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