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<item>
 <title>Fast Talk Response - </title>
 <link>http://www.fastcompany.com/node/906422</link>
 <description>&lt;p&gt;They should be trying to mash a PSP or Nintendo DS into the phone itself. The iPhone (and most other phone manufacturers) really haven&#039;t tapped the gaming market... yet.&lt;/p&gt;
</description>
 <pubDate>Sat, 28 Jun 2008 01:28:03 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">906422 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Comment on Node  ant</title>
 <link>http://www.fastcompany.com/node/906421</link>
 <description>&lt;p&gt;There won&#039;t be a major shift in the fashion industry until there&#039;s full disclosure on how much carbon and other materials are utilized in the production of the clothes themselves -- and factored into the buying decision of the purchasing public. &lt;a href=&quot;http://changeorder.typepad.com/weblog/2008/04/ecotagging-fost.html&quot;&gt;Ecotagging and other methods of fostering production transparency for clothing&lt;/a&gt; are the only long term methods of encouraging sustainability onto a faddish market.&lt;br /&gt;
--David&lt;/p&gt;
</description>
 <pubDate>Sat, 28 Jun 2008 01:19:39 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">906421 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Move Beyond the Gestural Interface... Give Your Phone the Finger</title>
 <link>http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/move-beyond-gestural-interface-give-your-phon</link>
 <description>&lt;p&gt;
Multi-touch, gestural interfaces are the new black. And for the next four to five years, they&#039;re the immediate future of our ever-evolving human/computer interactions. But for us designers, I&#039;d like to project a little further into the future and discern an even more likely scenario: true &lt;strong&gt;sense integration&lt;/strong&gt; on mobile and desktop computing devices.
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/move-beyond-gestural-interface-give-your-phon&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/design">Design</category>
 <category domain="http://www.fastcompany.com/tag/user-experience">user experience</category>
 <category domain="http://www.fastcompany.com/tag/gestural-interface">gestural interface</category>
 <category domain="http://www.fastcompany.com/tag/interaction-design">interaction design</category>
 <category domain="http://www.fastcompany.com/tag/smart-phone">smart phone</category>
 <category domain="http://www.fastcompany.com/tag/multi-touch">Multi-touch</category>
 <category domain="http://www.fastcompany.com/tag/trending">trending</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <category domain="http://www.fastcompany.com/tag/technology-1">Technology</category>
 <category domain="http://www.fastcompany.com/tag/design-1">Design</category>
 <pubDate>Sat, 28 Jun 2008 01:16:41 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">906417 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>WaMu&#039;s WTF Advertising</title>
 <link>http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/wamus-wtf-advertising</link>
 <description>&lt;p&gt;
Sometimes, when seeing an ad whizz by you on a bus, or hearing a spot on the radio, you can reach straight through the ad to the creative brief -- and in a good way. A creative solution to a well-defined business problem can have a sort of elegance that practically sparkles when you see it, brimming with energy.
&lt;/p&gt;
&lt;p&gt;
This isn&#039;t one of those ad campaigns. I unveil to you: Whoo hoo! (See the TV ads &lt;a href=&quot;http://wamu.atdmt-host.com/Whoo-Hoo3/whoo-hoo.html&quot;&gt;on their microsite here&lt;/a&gt;.)
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/wamus-wtf-advertising&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/advertising">advertising</category>
 <category domain="http://www.fastcompany.com/tag/banking">banking</category>
 <category domain="http://www.fastcompany.com/tag/wtf">WTF</category>
 <category domain="http://www.fastcompany.com/tag/design-1">Design</category>
 <pubDate>Fri, 04 Apr 2008 03:12:22 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">785848 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Fast Talk Response - </title>
 <link>http://www.fastcompany.com/node/785846</link>
 <description>&lt;p&gt;No, and especially if you&#039;re working smart. There is no reward for staying late because of inefficiency.&lt;/p&gt;
</description>
 <pubDate>Fri, 04 Apr 2008 03:01:22 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">785846 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Fast Talk Response - </title>
 <link>http://www.fastcompany.com/node/761626</link>
 <description>&lt;p&gt;I think a better question to ask is: Why aren&#039;t telecoms taking more risks with the user experience on their handsets? There has been plenty of innovative talk about where mobile and smart phones can go in the near future. I think there is too much fear in extending some of those features into the market and being seen (initially) as novel. Novelty doesn&#039;t always equal sales.&lt;/p&gt;
</description>
 <pubDate>Sun, 23 Mar 2008 13:09:48 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">761626 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Sorry, We&#039;re Clopen Source</title>
 <link>http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/sorry-were-clopen-source</link>
 <description>&lt;p&gt;
&lt;em&gt;My brilliant colleague Carrie Byrne came up with the title of this post and the term. I&#039;m just the messenger.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
Clopen source is the spirit of open-source application creation -- crowdsourcing, product development by a vocal community, free sharing of information to encourage innovation separate of a technology provider -- with very strict boundaries that ensure the profit of the key patent-holders. The key boundary is the device that holds the applications.
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/sorry-were-clopen-source&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/technology">Technology</category>
 <category domain="http://www.fastcompany.com/tag/business">business</category>
 <category domain="http://www.fastcompany.com/tag/clopen-source">clopen source</category>
 <category domain="http://www.fastcompany.com/tag/innovation-2">Innovation</category>
 <pubDate>Sun, 23 Mar 2008 13:02:08 -0400</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">761619 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Plotting the Impact of Creative Ideas</title>
 <link>http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/plotting-impact-creative-ideas</link>
 <description>&lt;p&gt;&lt;em&gt;See the visual models associated with this post at &lt;a href=&quot;http://changeorder.typepad.com/weblog/2008/03/plotting-the-im.html&quot;&gt;http://changeorder.typepad.com/weblog/2008/03/plotting-the-im.html&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;
The wall has twenty or thirty sketches pinned to it, and you&#039;re in a big group of designers, account managers, project managers, and other creative types trying to determine which ideas make the cut and get executed for the big client meeting. The creative director turns to the group and says, &amp;quot;So, which of these ideas do you like the best?&amp;quot;
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/plotting-impact-creative-ideas&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/concepting">concepting</category>
 <category domain="http://www.fastcompany.com/tag/advertising">advertising</category>
 <category domain="http://www.fastcompany.com/tag/ideas">ideas</category>
 <category domain="http://www.fastcompany.com/tag/critique">critique</category>
 <category domain="http://www.fastcompany.com/tag/design-1">Design</category>
 <pubDate>Sun, 02 Mar 2008 12:09:01 -0500</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">742478 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Channel Marketing + Sales = Branding</title>
 <link>http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/channel-marketing-sales-branding</link>
 <description>&lt;p&gt;
I love it when marketing managers talk about how it&#039;s their job to help funnel leads to salespeople, and that they can&#039;t control anything after that magical transference of responsibility.
&lt;/p&gt;
&lt;p&gt;
I also enjoy it when salespeople talk about how they spend too much time sifting through weak leads from those same marketing managers to close a sale.
&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fastcompany.com/blog/david-sherwin/changeorder-business-process-design/channel-marketing-sales-branding&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.fastcompany.com/tag/stores">stores</category>
 <category domain="http://www.fastcompany.com/tag/marketing">Marketing</category>
 <category domain="http://www.fastcompany.com/tag/branding">branding</category>
 <category domain="http://www.fastcompany.com/tag/channel">channel</category>
 <category domain="http://www.fastcompany.com/tag/leadership-2">Leadership</category>
 <pubDate>Wed, 27 Feb 2008 01:00:33 -0500</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">734099 at http://www.fastcompany.com</guid>
</item>
<item>
 <title>Fast Talk Response - </title>
 <link>http://www.fastcompany.com/fast-talk-response/fast-talk-response-608</link>
 <description>&lt;p&gt;Not have children.&lt;/p&gt;
&lt;p&gt;People seem to forget that the legacy you leave is a lingering footprint as well.&lt;/p&gt;
</description>
 <pubDate>Thu, 21 Feb 2008 00:45:07 -0500</pubDate>
 <dc:creator>David Sherwin</dc:creator>
 <guid isPermaLink="false">718485 at http://www.fastcompany.com</guid>
</item>
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