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Strategy by Design

By: Tim BrownWed Dec 19, 2007 at 7:54 AM
In order to do a better job of developing, communicating, and pursuing a strategy, the head of Ideo says, you need to learn to think like a designer. Here's his five-point plan for how to make the leap.

It's remarkable how often business strategy, the purpose of which is to direct action toward a desired outcome, leads to just the opposite: stasis and confusion. Strategy should bring clarity to an organization; it should be a signpost for showing people where you, as their leader, are taking them -- and what they need to do to get there. But the tools executives traditionally use to communicate strategy -- spreadsheets and PowerPoint decks -- are woefully inadequate for the task. You have to be a supremely engaging storyteller if you rely only on words, and there aren't enough of those people out there. What's more, words are highly open to interpretation -- words mean different things to different people, especially when they're sitting in different parts of the organization. The result: In an effort to be relevant to a large, complicated company, strategy often gets mired in abstractions.

People need to have a visceral understanding -- an image in their minds -- of why you've chosen a certain strategy and what you're attempting to create with it. Design is ideally suited to this endeavor. It can't help but create tangible, real outcomes.

Because it's pictorial, design describes the world in a way that's not open to many interpretations. Designers, by making a film, scenario, or prototype, can help people emotionally experience the thing that the strategy seeks to describe. If, say, Motorola unveils a plan to create products that have never existed before, everyone in the organization will have a different idea of what that means. But if Motorola creates a video so people can see those products, or makes prototypes so people can touch them, everyone has the same view.

Unfortunately, many people continue to think of design in very narrow terms. Industrial products and graphics are outcomes of the design process, but they do not begin to describe the boundaries of design's playing field. Software is engineered, but it is also designed -- someone must come up with the concept of what it is going to do. Logistics systems, the Internet, organizations, and yes, even strategy -- all of these are tangible outcomes of design thinking. In fact, many people in many organizations are engaged in design thinking without being aware of it. The result is that we don't focus very much on making it better.

If you dig into business history, you see that the same thing occurred with the quality movement. As business strategist Gary Hamel has pointed out, there was a time when people didn't know what quality manufacturing was and therefore didn't think about it. Nevertheless, they were engaged with quality -- they created products of good or bad durability and reliability. Then thinkers such as W. Edwards Deming deconstructed quality -- they figured out what it was and how to improve it. As soon as people became conscious of it, manufactured goods improved dramatically.

The same thing needs to happen with design. Organizations need to take design thinking seriously. We need to spend more time making people conscious of design thinking -- not because design is wondrous or magical, but simply because by focusing on it, we'll make it better. And that's an imperative for any business, because design thinking is indisputably a catalyst for innovation productivity. That is, it can increase the rate at which you generate good ideas and bring them to market. Where you innovate, how you innovate, and what you innovate are design problems. When you bring design thinking into that strategic discussion, you join a powerful tool with the purpose of the entire endeavor, which is to grow. Here is Ideo's five-point model for strategizing by design.

Hit the Streets

Any real-world strategy starts with having fresh, original insights about your market and your customers. Those insights come only when you observe directly what's happening in your market. As Jane Fulton Suri, who directs our human-factors group, notes in her book Thoughtless Acts? (Chronicle Books, 2005), "Directly witnessing and experiencing aspects of behavior in the real world is a proven way of inspiring and informing [new] ideas. The insights that emerge from careful observation of people's behavior . . . uncover all kinds of opportunities that were not previously evident."

Very often, you can build an entire strategy based on the experiences your customers go through in their interactions with your organization. Service brands have a horrible habit of focusing on the one interaction where they think they make money. If you're running an airline, there's an awful temptation to focus all of your attention on what it's like to fly a particular route on a particular aircraft. In fact, you can track backward and forward a whole series of interactions that consumers have with you that are very relevant. If you start to map out that entire journey, you begin to understand how you might innovate to create a much more robust customer experience.

From Issue 95 | June 2005


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Recent Comments | 5 Total

January 15, 2008 at 11:05am by Karen McGrane

I agree with his point about hiring "T-shaped" people. Unfortuantely those people can be hard to find, and traditional organizations don't do enough to nurture them.

January 19, 2008 at 11:32am by Robin Smith

I wholeheartedly agree with this. We've been design-engineering concepts into businesses for some years and have developed a model for companies and organisations to be able to 'see' their businesses. This often ends up as a motivating visual that both focusses and inspires the entire business across all stakeholder groups including customers and consumers (Like our Green Union Jack for Dale Vince's Ecotricity). But strategy requires more than one perspective and most approaches to success are multi-facetted, so we've also developed a tool called a 'relevance engine' which can help focus action and communications from the core concept (positioning) out to any number of channels (propositions). As our clients (partners) are all change-makers, design engineering is not just an advantage, it is essential in delivering results against tough and rooted opposition.

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April 26, 2008 at 3:05am by Zach Smith

Karen's comment is spot on. Becoming "T-shaped" is about evolving our capacity to perceive and act in work in life. Being "T-shaped" means we've got the capacity to simultaneously dive deep and maintain a broad perspective. If organizations (governments and communities too!) want T-shaped people they will have to nurture and support their development which includes creating and holding space for them to do their thing.

The other thing to realize is that the road doesn't end at "T". In our work, we encounter and actively seek to develop "H-shaped" and "A-shaped" people as well. What changes in the move from "T" to "H" is that these people can not only cross-pollinate within their team or organization, they also have the capacity to work across industries and national cultures. We could call them the new global citizens.

"A-shaped" people have all of the flexibility and drive of the"T" and "H" shaped people plus the ability to integrate the entire value chain into the context of their work. Think Richard Branson, for example.

What's exciting is that there's no reason to stop at "T". "T-shaped" people are, in a sense, just the beginning.

February 5, 2009 at 7:20pm by Helmut Fleps

This type of thinking can be extended to processes, such as, sales pitches, sales cycles, and pipeline management. Furthermore, the empathetic point of view can only help a company because it allows associates to understand the point of view of the customer, and shape procedures accordingly.

However, I disagree with Karen. "T-Shaped" people are all around us. The problem is that companies try to 'dumb down' duties and make jobs mundane, thus to have that person expendible. This is both in business and creative operations. In addition, our education system is based on us learing science, math, history, art, amongst other subjects. However, corporate America requests that we suppress this knowledge to earn a paycheck. In addition one cannot deem another person as being "T-shaped" unless meeting them in person. Therefore, I suggest it is safe that most HR representatives are not "T-Shaped." This assessment can be made because HR reps at first simply judge on experience posted on a piece of paper(resume), and often fine ridicule in certain intagibles a person may hold.

Therefore, in order to find true "T-Shaped" employees, you must look beyond experience and seek employees that are truly efficient in nature.

February 16, 2009 at 5:18am by Pabini Gabriel-Petit

I agree with Helmut that most companies don't do a good job of identifying, hiring, or managing T-shaped people. I recently wrote an article for UXmatters on this topic, "Specialists Versus Generalists: A False Dichotomy?." In the article, I discuss how corporate culture can be an impediment to hiring T-shaped user experience designers, how to recognize T-shaped UX designers, and how to manage these valuable people.