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Out of the Box

By: Daniel H. Pink
Ideo has had a hand in everything from Prada's Manhattan store to the Palm V. Now it has put is unique consumer-research system on cards, so everyone can play along at home.

Ideo. Ever heard of it? Even the most design-challenged businesspeople -- folks who wouldn't be caught dead reading Wallpaper or who couldn't pick Karim Rashid out of a police lineup -- recognize the name. The four-lettered firm has shepherded some of the most popular innovations of the past few decades. Apple's first mouse. Prada's ultrahip Manhattan store. Stand-up toothpaste tubes that don't get icky. The Palm V.

How does Ideo do it?

The secret, it turns out, reduces to one of those touchy-feely terms that make MBAs squirm: "empathy." In the Ideo universe, great design doesn't begin with a far-out concept or a way-cool drawing. It begins with a deep and empathic understanding of the human condition. The first step for any Ideo team on any project is to try to empathize with the people who might use whatever product or service that eventually emerges from its work.

But fear not, MBAs. This quest for empathic connection doesn't involve any arm linking or folk singing. Instead, Ideo has crafted a set of systematic research methods for understanding what the firm calls "human factors." And now, after years of internal use, it has collected those techniques, stamped them onto 51 funky oversized cards, and packaged them into a box that anyone can buy for $49. Think of it as Ideo for the rest of us.

Released earlier this year, Ideo Method Cards provide an array of techniques -- borrowed from anthropology, psychology, biomechanics, and other disciplines -- for putting humans at the center of the design process. The cards are organized into four suits that represent four methods of empathizing with potential users: Learn, Look, Ask, and Try. Each card explains a technique -- Camera Journal or Bodystorming are two examples -- with a photo on one side and an account of how Ideo has used the technique with a client on the other.

Ideo's decision to share its techniques isn't quite as bold as, say, Colonel Sanders's disclosing his secret blend of herbs and spices might have been, but it comes close. It's hard to imagine some other high-powered, high-priced consultancy revealing its methodologies and selling them for 49 bucks. "It takes a certain amount of organizational confidence to do this," admits Tom Kelley, Ideo's general manager. "You can only do it if you believe you're going to be doing even more sophisticated things."

Fast Company decided to give Ideo's Method Cards a workout. In a conference room at the company's Palo Alto headquarters, we presented an Ideo team with two scenarios to see how they would begin wrapping their minds around a design problem. We weren't looking for an end. We were looking for a beginning -- the initial steps that would set the course of the eventual design. Here's what happened when Ideo let the cards out of the box.

First deal: A carmaker, recognizing that people are living longer and better, wants to develop a car that appeals uniquely to drivers over 65 years old. How can the carmaker better understand the concerns of this group of prospective customers?

Five Ideo staffers -- Jane Fulton Suri, David Gilmore, Kristine Chan Lizardo, Annetta Papadopoulos, and Aaron Sklar -- listen as I read the scenario aloud. Then they open their boxes and begin sorting and shuffling the cards. Some they toss aside. Others they lay faceup in front of them. Our first-floor conference room is flanked by a wall-sized window that looks out on a sidewalk. To the pedestrians passing by, it looks as if we're playing pinochle.

From Issue 75 | October 2003

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