Computer and video games are a bigger business than the movies, and the biggest force in games is Electronic Arts -- a company whose blockbuster titles dazzle millions of customers and generate billions of dollars in sales. Here's a behind-the-scenes look at a creative powerhouse (and a model of disciplined management) where rappers beg to be hoopsters, war-game designers learn combat tactics from a Marine hero -- and a series of complex projects come in on time and on budget. Chuck Salter page 80
Why are so many women so passionate about shopping at Anthropologie? Because Glen Senk and his colleagues aren't just selling clothes and furnishings. They're selling a sense of adventure and originality -- and the promise of self-discovery. A field report from the frontier of retail. Polly LaBarre page 92
The only thing the economy has to fear is fear itself: indecisive CEOs, risk-averse companies, frightened frontline executives. Take a journey into a different side of corporate America: people and companies that are playing with confidence and playing to win. Their experiences just might boost your confidence. Linda Tischler page 102
Conventional wisdom says to get back to basics. Conventional wisdom says to cut costs. Conventional wisdom is doomed. The winners are the innovators who are making bold thinking an everyday part of doing business. Gary Hamel page 114
He struck it rich at Microsoft. Then he bought a one-way ticket to Kathmandu in search of a richer life. He found it -- building schools and libraries in the poorest places on earth. Christine Canabou page 126
It's easy to look smart when times are good. What separates winners from losers are the moves their leaders make when times are hard. Six CEOs explain their shrewdest move of 2002. Alison Overholt page 65
Call it the "echo-chamber effect": the chatter of business-related information (and pseudo-information) that produces brain-dead behavior. James Surowiecki page 41