To really grasp the design of a Thinking Expedition, you first have to understand how Smith himself thinks about thinking and change. If you want different results from the creative process, he argues, you have to do things differently. Before you can do things differently, you have to think differently. To think differently, he adds, you first have to think about the way you think. The capacity to think about your thinking is what Smith calls a "third-order mind shift." It may sound like semantic gymnastics, but Smith believes it's a fundamental ingredient of creative breakthroughs. "Metacognition is the first step in the process of change," Smith argues. "But to take this step, individuals or organizations first have to overcome a major obstacle -- an overwhelming fear of thinking."
If you listen carefully to Smith's ideas about how companies can prosper in this change-or-die environment, you realize that he almost never summons the two words that are used incessantly by every other guru in his field: "creativity" and "innovation." "Among businesspeople, I've discovered that the word 'creativity' can derail a conversation in one second flat," he says. "It's too touchy-feely. It isn't about results. In the air force, I learned that the word 'innovation' scares people. It implies too dramatic a change -- the kind of change that threatens to leave people behind."
So Smith developed a different way of thinking (and talking) about the nature of change and the process of unleashing new ideas. He explained those ideas in a book, "The 7 Levels of Change" (Summit Publishing Group, 1997). The book's central proposition is deceptively simple. Although not all change is the same, there is one common element -- thinking. When you break down the process of thinking into a manageable number of steps, you reduce the perceived risks associated with change. These seven levels of thinking, Smith is quick to stress, require seven corresponding levels of action. "Being creative is when you think about your thinking," Smith says. "Being innovative is when you act on your ideas."
Level One is effectiveness -- doing the right things. Level Two is efficiency -- doing things right. Level Three is improving -- doing the right things better. Level Four is cutting -- doing away with things. Level Five is copying -- doing things other people are doing. Level Six is different -- doing things no one else is doing. And Level Seven is impossible -- doing things that can't be done. Smith's goal for every Thinking Expedition is to move a team along this continuum.
Smith has incorporated another crucial piece of his worldview into Thinking Expeditions. Breakthrough ideas, he believes, come from the edge -- that uncomfortable point at which levels of stress, tension, and exhaustion are pushed beyond the comfort zone. "People are more creative when they're on the edge," explains Smith, who often works with teams well into the early-morning hours, guiding them into new creative territory. "People like to complain that they don't think well when they're tired or hungry. I take those people aside and tell them, 'That's the whole point. We don't want you to think well. We want you to think differently!' "
"You are not who you were yesterday," Smith tells the members of the P&G team, who are now outfitted in safari vests with the logo "Think expedition" stitched across the front pocket. The first day of the expedition, which ended at 11:30 PM, is now behind them. They have been briefed on the mission, the ground rules, and their roles. The main objective, Smith insists, is not to solve the specific product-development challenges that the team faces -- no one is going to invent a new mascara or face cream in the next five days. Rather, it is to define and refine the challenge itself -- or, as Smith likes to call it, "the mess" that the team faces as it tries to invent new products. Quoting Albert Einstein, Smith says, "The formulation of a problem is often more essential than its solution." Even though it's early in the morning, and breakfast hasn't yet been served, this statement perks some people up. "Most people are convinced that they already have the solution to every problem," says Smith. But invariably, he tells the group, after a few days on an expedition, the nature and depth of everyone's understanding of the so-called mess change significantly.
Smith and the P&G team began working on the mess long before they arrived here. Each participant had filled out an Expedition Visa, a detailed questionnaire with open-ended and fill-in-the-blank questions. The visa serves two functions. First, it gives Smith a richer understanding of the creative challenge from the perspective of the entire group, as opposed to how his initial contacts at the company see things. Smith and his team leaders then use those insights to design the overall flow, timing, and route of the expedition. They read each visa like detectives reading clues, gaining deeper insight into how each person thinks. "By the time the team walks through the door, we know enough to bond with people very quickly," he says. "The secret to guiding is to establish trust -- fast. From there, you have to learn how to read the group in terms of all the different personalities, types, and styles that members bring with them."