A lot of that is knowing how an object elicits an emotional reaction from people. The response can range from a perception to a physical reaction. That is, people touch it and pat it. One of the things we've seen repeatedly with the iMac is that people in stores want to touch it.
There are a number of simple ways that you can physically connect with the iMac. You can pick it up by the handle. Or you can open the door on the side to get to the connectors. When you open that door, you discover that it's a really simple circle -- a hole. It's obvious. You put your finger inside the hole to pull the door open.
Now there were lots of solutions we could have used to open that door, including discreet, technical latches. But there was something so simple and so human about the solution we eventually pursued.
These are the less-tangible product attributes, but they're still important. We made some major life decisions based on stuff that's difficult to assign a number to.
With the iBook, we're trying to engage people even more. If you think about people touching an object, the iBook takes that experience to another level. We're combining materials with different attributes and properties. We're combining rubber with polycarbonate to get strength and warmth.
We're doing those things because when we started working on the iBook, we defined a list of all the attributes that we wanted the product materials to have. That list ranged from robust, strong, structural, and hard, to attributes like soft, yielding, and warm. We included those attributes because the iBook is something you'll be taking with you. That makes it a highly personal product; you're going to spend a lot of time carrying it.
That list of attributes contained polar opposites. Although we couldn't find one material with all those properties, we found that by developing some processes to combine materials, we could design a case that really did have all those properties.
Another example of less-tangible attributes is the sleep light on the iBook. When traditional products go into sleep mode, the light blinks on and off. That solves the functional problem, which is to describe a state the object is in. But we felt that a blinking light did it in a machinelike way.
For the iBook, we developed a sleep light that glows on and off. When people describe it, they say that it looks like the computer is breathing or beating. Rather than just having it switch on and off in a very mechanical way, the iBook breathes on and off. It's actually been remarkable how many people have commented on that. The design of that one feature has made the iBook seem more fluid, more organic.
That light illustrates the difference we're seeking to make in the industry. The traditional blinking light works; it addresses the functional imperative. But I knew that we could find a more organic, human solution. When you see the iBook, when you pick it up, when you turn it on, or even when you put it to sleep, you get a sense that it was designed and manufactured by a group of people who care -- maybe fanatically -- about the details.
Do we acknowledge that it's not functionally critical to care about all those details? Absolutely. We know that. But we also know that we've got overarching design principles that we're seeking to express: simplicity, accessibility, honesty -- and enjoyment. We're really seeking to design products that people will enjoy.
Why does it matter whether you enjoy using something?
Because it makes you happy. And it's good to be happy.
Charles Fishman (cnfish@mindspring.com), a senior editor at Fast Company, set up his mom and dad's iMac. You can read more about the iMac and the iBook on the Web (www.apple.com).