
Group Project: Maya Design's Mickey McManus, Chris Pacione, Dutch MacDonald, and Amy Ferchak collaborate to help engineers understand design. | Photograph by Chris Crisman

Crafty Strategy: Maya asks students to build prototype glucose meters from everyday objects: above and below, two visions of the project. | Photograph by Chris Crisman
On the last day of a boot camp for employees from General Dynamics, the students break into small groups. ("We have too many engineers over here," says one woman, scanning for a cross-discipline partner.) From a tool kit brimming with soft blue foam, metal tacks, and hot glue guns, they craft glucose meters for diabetics. The squat eggs and fat markers incorporate features -- alarms, USB ports, meal-planning tips -- culled from user observations and structured brainstorming.
"It's a natural propensity for some of us to get carried away with the technology, because we can," instructor Bill Lucas reminds the group, as students prepare to user-test their prototypes. "We need to resist that -- for the sake of people."
Recent Comments | 4 Total
July 14, 2009 at 1:32pm by Donald Schwartz
Very compelling article. IMHO could benefit from some before and after examples.
July 29, 2009 at 2:36am by Smith William
they draw prototypes for toys and cars, concept maps, and consumer personas.
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July 29, 2009 at 2:37am by Smith William
There tends to be a strong bias toward engineering, or sometimes marketing,
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