Last month, the SimCity box set went on sale. It included five different versions of the popular city-building simulation game, which was first published for PCs in 1989. The Sims games were not only one of the best-selling franchises of the past two decades -- they pioneered an entire category of simulation games that require quicker problem-solving skills than trigger fingers.
“What SimCity showed was that you can have a game built for entertainment and have people look at that and say, ‘You know, I can teach with this,’” notes Ben Sawyer, co-owner of consulting firm Digitalmill and founder of the Serious Games Initiative, an organization founded at the Woodrow Wilson International Center for Scholars in Washington, DC. The organization encourages the use of virtual environments to address public-policy issues.
“People were saying, ‘This is an interesting way to introduce people to the complexities of managing a city.’ Of course it wasn’t a perfect example of what actually went on, but it got people thinking that games can be a lot more than chasing ghosts and chomping dots.”
Now video games are making their way into corporations. These “serious games”—the term that’s been kicking around the last few years to describe games that are learning tools—use the same technology as the latest PlayStation 3 or Xbox 360 titles, but they’re not targeted at Doritos-munching 14-year-olds.
Primarily healthcare, education, and the military industries were using video games for training. “What’s different is that a few years ago, a lot of our customers were dot govs, dot orgs,” says Sawyer. “Today I’m starting to see a lot of dot coms—corporations. I can tell you right now that we’ve done work for six global Fortune 500 companies.”
One of these companies is Hilton Hotels. Earlier this year the hotel chain integrated Ultimate Team Play, a role-playing game, into their training program. Developed by Virtual Heroes Inc. specifically for Hilton Garden Inns, Ultimate Team Play puts employees in situations where they have to decide how to best satisfy a hotel guest. For example, an employee may have to interact with a guest in the lobby, or answer the phone, by choosing their level of interaction with the guest from a list to best determine which response best suits a guest's demeanor.
Players are then rated by how well they complete the task, as well as how the guest reacts to the service. Their actions are timed and their choice determines the mood of the virtual guest, which is then calculated by the hotel’s real-world Satisfaction and Loyalty Tracking Survey, which is used to rank guests’ satisfaction with their stay.
“Not only is Ultimate Team Play a cool training program, but it’s the first program that uses serious-games-based technology in the hospitality industry,” says David Kervella, Hilton Hotels’ senior manager of brand education. “It simulates real-world guest interactions, which is something team members can’t get in lecture-based training. And because it’s new, it will get their attention.”
The beta test is currently being run in five to ten hotels with the full interactive training game being released to all Hilton Garden Inn Hotels in January 2009.
Last year Alcoa, the world’s third largest producer of aluminum, announced its implementation of SafeDock, a simulation program that uses gaming technology, into its training program. The interactive 3-D game simulates hazards associated with operating mobile equipment in a loading dock environment like forklifts and pallet jacks. Developed by Etcetera Edutainment, SafeDock is considered an addition, not a replacement, to Alcoa’s already thorough and complete safety training program.
SafeDock was made available to Alcoa plant locations worldwide last September, says Alcoa's Environment, Health, and Safety Talent Manager, Jamie Mackay. The program will expand to other plants once computer hardware requirements are worked out.
“Employees who are familiar with video games like SafeDock,” Mackay says. “Many older workers, though, have difficulty with it. We are thinking about developing a simpler version of the game as a way to ease employees into the concept of using video games as a training tool.”
Next up, Alcoa plans to release another game to train employees on possible dangers in the workplace.
Recent Comments | 7 Total
July 26, 2008 at 9:54am by Bea Fields
July 27, 2008 at 11:24pm by Luke Hohmann
Quibian is writing about a critically important trend, one that we've been pioneering for several years through Innovation Games® at Enthiosys. Innovation Games® are a set of serious games based on collaborative play that fuel innovation by enabling companies to be better understand what their customers really want. They have used by companies such as SAP, Emerson Climate Technologies, HP, Aladdin Knowledge Systems, and Ticketmaster. You can learn more about Innovation Games® at www.innovationgames.com.
Regards,
Luke Hohmann | CEO | Enthiosys, Inc. | 615 National Ave, Ste. 220 | Mountain View, CA 94043
Motivated From Within
cell: (408) 529-0319 | lhohmann@enthiosys.com | www.enthiosys.com
Join the Innovation Games Forum: http://innovationgames.com/forum/
Author of "Beyond Software Architecture: Creating and Sustaining Winning Solutions" and
"Innovation Games: Creating Breakthrough Products Through Collaborative Play"
July 2, 2009 at 10:09pm by Free Gamer
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