Dave Pollard offers some useful commentary on -- and consideration of -- the role stories can play in a project. Addressing the information and entertainment value stories have as tools to help influence and inspire behavior in a team setting, Pollard concludes that a good story is like a good gift.
Good stories, like good gifts, seem to have one or more of five qualities:
- Evocative -- they provoke a profound intellectual, emotional, or sensual response.
- Transporting -- they 'carry the recipient' to another place, another time, by imagery or memory or resonance
- Persuasive -- they cause a fundamental shift in thinking or perception
- Memorable -- they leave something behind that the recipient will hold for a long time
- Useful -- they make something the recipient needs to do easier, faster, or more pleasurable
His conclusions reminded me of a piece Harriet Rubin wrote for Fast Company in 1998. Looking at how the best storytellers win, she highlights five qualities:
- Storytellers don't bother with the distinction between dreams and reality.
- Storytellers don't draw intellectual boundaries.
- Storytellers play with time and space.
- Storytellers know how to find characters to work with.
- Storytellers respect history.
Kenny Moore, corporate ombudsman for Keyspan, knows how to stage a good story. How do you use stories in your organization? What kinds of stories catch on and become part of the corporate culture and lore?