"Netflix, Amazon, and Facebook know more about employees" than their managers do.
That’s Rajat Paharia, founder of Bunchball and a father of the gamification industry. Paharia’s still surprised that, while consumer giants can effectively capture streams of user data to make shopping and entertainment more compelling, C-suite executives and managers have yet to tap the power of their internal systems to keep staff whistling—or at least nodding along to Spotify playlists—while they work.
"We’re spending 8, 10, 12 hours a day in our employee systems—training, collaboration, sales, service—all that data right now is going off into the ether," Paharia laments. "The big question is: Can you take that big data that employees are generating as they interact with various systems and use that to create more engaging and compelling experiences for them. Because if you can, it’s the best opportunity to drive better performance, a competitive advantage in your business and to motivate your employees to do better."
Now that so many workplaces large and small use software tools for collaboration, sales and marketing, not to mention internal communication, there’s a huge opportunity to kick inspiration and innovation into high gear, Paharia tells Fast Company.
There are about 100 million people in America who hold full-time jobs, but only 30% of them say they’re engaged and inspired. The other 70% fall into two groups: those who just show up, do their work, and go home (50%) and those who are actively miserable and seeding discontent (20%), according to Gallup.
In rote jobs, this number is even higher. Take the call center. In what’s been described as an electronic sweatshop, representatives often sit elbow to elbow, fielding inbound calls from customers who range from cordial to clueless to irate—all for a paycheck that hovers close to minimum wage. Is it any wonder call centers lose staff at a rapid clip? Turnover ranges between an average of 43% to about 70% for centers with more than 1,000 agents.
Paharia knew that if there were a way to get call center agents to go from "take this job and shove it" to "take this job and love it," he could hold the key to boosting employee engagement regardless of the job. The trickle-down benefits of a happy workforce? Lower costs associated with lost productivity and less time and fewer resources spent to find and train new talent, not to mention the added bonus that inspired staff bring to customer interactions.
Drawing on his background in engineering, product design, and gamification, Paharia has come up with a data-driven, people-centric approach to dealing with the motivation shortfall.
Here’s the amazing thing about human motivation: If you can tap into it properly, there’s a never-ending supply of it. It’s like cold fusion for loyalty. And whoever figures out how to harness that energy is going to win.
Paharia and company have spent the last six years diving deep into the science behind data-driven motivation. It’s the basis for Paharia’s book Loyalty 3.0, and it’s also the foundation Bunchball Labs was built on. Careful readers will remember the analytics offering in the 5.0 release of Bunchball’s Nitro Studio was a direct result of data points studied in the Lab.
Here’s a breakdown of what sparks motivation inside anyone’s mind:
- the urge to direct our own lives
- the desire to get better at something that matters to us (a key component of the happiest workplaces in the country)
- the desire to make a difference in the wider world (people will do more when they believe they are contributing to the greater good)
- the need to make progress toward goals (every little bit counts, as does having the support from a supervisor http://progressprinciple.com/books/single/the_progress_principle)
- the need for social interaction (see: any social media channel)
Managers don’t need to crawl inside their employees’ grey matter to spark engagement. Outside influences do have their place says Paharia, but you don’t have to resort to bribing people with dollars or stuff. The days of rewarding performance with a trip to Hawaii or a set of steak knives are over, Paharia says, although a part of it is still relevant.
"It was not the [prize]; it was what it symbolized—that you got first place and everyone knew it," he explains. Now those rewards might look like anything from early entry to a daily deal site to winning a gift card and being offered the choice to donate it to a friend. "It’s about a relationship that transcends transactional," says Paharia.
Citing the work of Daniel Pink, Paharia explains there are two types of extrinsic motivators:
- Algorithmic: where the employee is doing a rote task like making a sandwich or assembling a product in a prescribed way.
- Heuristic: where employees need to draw from their own creativity and experience to achieve a goal.
The problem that arises with staff at script-driven places like a call center is that there is very little of the more valuable intrinsic motivation happening. This would be magnified at a place where the staff numbers more than 20,000—especially if they all work from home.
This was the scenario at LiveOps, a cloud-based call center for such mega-firms as Symantec and AAA. But LiveOps didn’t just want to motivate their independent agents to get out of their PJs and pick up the phone and bid for work, they wanted them to also be brand ambassadors.
Enter gamification. Gamification motivates people with data on goals met, transparency about everyone's progress and collaboration, instant feedback, while giving employees a sense of community. At LiveOps, it looked like this:
- Agents could get badges and points if they completed additional training and certifications (this takes care of the autonomy, mastery, and progress motivators).
- They received reward points for increased call conversion, and all points were tracked on public leader boards. (ditto)
- Sharing knowledge, coaching, and networking were also rewarded with badges and real-time feedback (social interaction and contributing to a greater good).
Paharia reports that within a week of launching the program, 80% of LiveOps agents opted in and three-quarters of them return on a bi-weekly basis. Participating agents outperformed peers by 23% in average call-handle time and boosted customer satisfaction by 9%.
From there, the gamification approach tackled multiple motivational pressure points, including another soul crusher: the sales meeting. The folks at Box used gamification mechanics for everything from boosting on-site learning to the ever-dreaded networking.
For Paharia, anything is possible through gamification. "You just have to choose the things you want to reward for: competition or collaboration."
Or both. As long as the data’s on your side.