Remote Process Control using a Reliable Communication Protocol ($50,000)
Project Page:
Latest Pitch Video:

Fine-tuned control of advanced manufacturing at a distance, in real time, with smart and redundant network paths.

Real-Time Emergency Response ($50,000)
Project Page:

As noted above.

engage3D ($50,000)
Project Page:
Latest Pitch Video:

Real-time 3D telepresence using the Microsoft Kinect for educational and other uses.

High Quality Open Source Web Conferencing ($45,000)
Project Page:

Free, high-quality Web conferencing--promoted for education, but also great for business.

OpenPath ($32,500)
Project Page:

Multi-user video chat on mobile for learning that is both place-based and collaborative.

Hyperaudio Pad ($30,000)
Project Page:

Learn, edit & remix media through simple tools for making and linking transcripts to audio/video.

Simulation-as-a-Service for Advanced Manufacturing ($25,000)
Project Page:

Virtual desktop-as-a-service system for advanced manufacturing.

Easy 3D ($25,000)
Project Page:

Flickr or Youtube for 3D; easily create, process, edit and collaborate on 3D objects.

PlanIT Impact ($20,000)
Project Page:

Integrates geospatial location data, data visualization & 3D tools for city planning and architecture, as well as public discussions about all of the above.

Cizzle (Collaborative Science Learning Environment) ($20,000)

Project Page:

3D environments that multiple users in different loactions can update simultaneously.

KinectHealth ($20,000)
Project Page:

Remote fitness training with the Kinect.

euMetrica ($17,500)
Project Page:

Health sensors share data to the cloud and alert both doctors and patients.

Software Lending Library ($17,500)
Project Page:

Ultrafast networks make it possible to "check out" software from the library via a remote desktop.

Brief+Case Health ($15,000)
Project Page:

Multi-party telemedicine.

Luminosity ($10,000)
Project Page:

Scientists & citizens can collaborate on large data through web-based tools, for example, telescope data.

PeerCDN ($10,000)
Project Page:

Peer-based Content Delivery Networks: a Napster for the next web?

Optimizing Public Transit ($10,000)
Project Page:

Optimized buses and subways through real-time data analysis.

Rashomon: Multi-perspective Chronology ($7,500)
Project Page:

Use time and date stamps on audio, photos and video to stitch together the story of an event from many, many contributors.

FloodCube: National Flood Information Platform ($7,500)
Project Page:

Real-time analysis from sensors alerts individuals to the risk of flooding in a more timely and relevant way.

Cyber Physical Collaboration for Advanced Manufacturing ($7,500)
Project Page:

Virtual manufacturing environments featuring haptic feedback.

WeCounsel ($7,500)
Project Page:

Video therapy.

Banyan ($7,500)
Project Page:

Like a Github, enabling collaboration and version control for the kind of advanced data processing done by scientists.

Here's What The Next Generation of The Internet Looks Like

3-D, haptic, interactive, location-aware—a 250-times-faster Internet will be more real than reality.

The Mozilla Ignite competition, cosponsored with the National Science Foundation, today announced the winners of its yearlong open innovation challenge. These applications are designed to take advantage of a "next generation Internet" currently being piloted in several cities, with speeds up to a gigabyte per second—that's 70% of the speed of light. The directive was that the ideas had to be applied to the public good: no virtual car test drives or immersive real-time ads here. The applications span the realms of health care, disaster response, city planning, citizen science, and education.

Lots of bandwidth means not only a faster Internet, but a smarter Internet with lots of streaming video, 3-D telepresence using tools like Microsoft's Kinect, and real-time analysis of big data.

For example, Real-Time Emergency Response (RtER) is designed to allow first responders to quickly integrate live streaming-video feeds, social media updates, and GPS information coming from the smartphones of multiple people on the ground in a crisis situation, both emergency personnel and members of the general public. Using a Web-based tool and mobile client, the people in the command center could analyze all the live and stored data to determine priorities of what to do next, and even direct individuals in the field as to where to aim their cameras next.

A project with the less-than-catchy title of Easy 3-D provides one of the headiest glimpses of what the ultrafast Internet might bring. The project is spearheaded by the creators of Lynx, an early-model, Kickstarter-funded handheld camera for 3-D motion capture. They plan to integrate with the Lynx to provide cloud processing, editing, content management, and publishing for 3-D content on the Web. The planned tool set will include 3-D printing of your 3-D image, animation, and sharing via social media. "As HD videos and photo rolls incentivized broadband, 3-D content absolutely requires Gigabit to be fully realized," the project creators note.

Are you ready for a YouTube's worth of consumer-created content in three dimensions? Get ready.

Here's a full list of the Mozilla Ignite winners:

[Image: Flickr user David Pacey]

Add New Comment


  • Brian Madison

    "with speeds up to a gigabyte per second--that's 70 percent of the speed of light."

    This makes no sense; the speed of light is not measured in units of bits or bytes per second; it is measured in units of distance per second.

  • Anya Kamenetz

    Actually, I think you can measure the rate at which a byte of information travels physically over the fiber from point A to point B. "Speed" is not just a metaphor. If you have two cities that are 1000 miles apart, the time it takes to send a message becomes measurable. Cf this Planet Money episode about high-speed trading.

  • Brian Madison

    OK, you're getting confused between:

    1) "Speed" as in velocity, ie. the distance between the two points divided by the time for a signal to traverse two points (meters per second), REGARDLESS of data rate in bps. This is ALWAYS 66 - 70% of the speed of light (the percentage is called the velocity factor) for a point-to-point wired or fiber optic connection with no intermediate re-processing (eg. switching & routing) and is physics-bound. 

    The transit time is technically referred to as "latency" and is the same from point A to point B whether it's a 64 kbps phone call or a 10 Gbps fiber optic link (again, assuming no switching or routing). The latency in seconds = (distance from A to B in meters) / (speed of light in meters per second * velocity factor).

    2) "Speed" as in data rate in bps. Yes, you will complete the transmission of a particular block of bits from point A to point B faster using a higher-speed connection, but the velocity will ALWAYS be 66 - 70% of the speed of light and the delay between when any bit leaves A and arrives at B will ALWAYS be determined by the latency described in (1) above.

    "with speeds up to a gigabyte per second--that's 70 percent of the speed of light" confuses (2), data rate in bits per second, with (1), velocity in meters per second.