Despite the pandemic proliferation of "Share this" buttons and smartphone apps with little "send this out" arrows, 82 percent of all web content sharing happens by simple copy-and-paste. This might sound surprising to you, but only because you haven’t seen what else is in the web’s eye-opening We’re Not Quite Ready Dept.
For the smartphone-toting, Chrome-browsing, two-finger-right-clicking set, so many aspects of modern computer work have become easily assumed skills. It's high time we took a step back from the "App Economy" and futuristic indicators to see what second-nature technology knowledge isn't quite mainstream, to the great chagrin of every software developer and support desk worker out there.
Why do publishers bother with a table of contents and index for ebooks? Why create section headers for longer web texts? Daniel Russell, search anthropologist at Google, will tell you why.
Out of at least 2,512 U.S. internet users he had worked with in 2010, 90 percent did not know how to "Find" words on a web page, by pressing Control+F/Command+F or otherwise. In 2011, Brennan restated that percentage to The Atlantic’s Alexis Madrigal. Suffice to say, a massive cultural movement toward understanding and utilizing keyboard shortcuts for data-seeking purposes wasn’t a national priority in 2012, and 2013 isn’t looking so great, either.
Ever read a film review, look back at the star or letter grade the critic assigned the film, and wonder if something got switched in editing? That’s what it’s like for 70 percent of the reviews in Apple’s App Store, according to one recent study.
Russian app maker and analyzer Empatika performed a sentiment analysis on some half a million posted reviews in the App Store, for representative apps like Facebook, Instagram, and Google’s new YouTube app. They found that 52 percent posted only positive reviews, 43 percent wrote both positive and negative reviews, and only 5 percent went entirely negative. So Apple kept rogue hate-sprayers out of their Store, but they also prevent developers without alternate feedback and survey tools from seeing what’s really going on with their product.
TechCrunch provides one example: an app described as "completely unusable" in a review, but given a five-star rating. You’ll see other apps with "On the one hand … on the other" caveats, which cry out for a 2-4-star rating, but stuck along the one-or-five spectrum. And nearly every app maker and content maker asks their fans these days to review them in the App Store. Don’t always trust the vox populi for the veritas on what makes for a good app.
You know, deep in your shame center, that affordable broadband has not overcome the last mile problem. You gather that not everybody is enjoying 10 megabits per second downloads and 1 megabit ups, and that you’re a bit silly to be envious of your FiOS-having friends. Still, you think, speed is a relative concern.
And then you look at a map of average download speeds across the U.S., or a map of where broadband is available. The "average" speed is 616 kilobytes per second? Now, think a bit more about what the term "average" really means, look at the map numbers again, and realize why Netflix, Spotify, and Dropbox haven’t quite taken over the country like you think they might have by now. GigaOm’s "State of Broadband in the U.S." tells more of the cloud-grounding tale.
Some apps and websites, and especially games, forgo upfront pricing in favor of placing mobile ads across the content. Sounds like how the web got started, right? Except for the fact that merchants and ad buyers have come to realize so many of those clicks come from the wrong side of your thumb, or sometimes deception.
In total, German app marketing firm Trademob found this past summer that, out of 6 million mobile ad clicks, 18 percent were fraud, 10 percent were "hidden" and deceptive ads, and 22 percent were accidental. Leaving tricky clicks aside, 61 percent of 18-to-34-year-olds click mobile ads more often by accident than on purpose, according to a Pontiflex/Harris Interactive survey in early 2011.
The follow-through to purchase on accidental clicks is rather low. And the idea that mobile ads can keep everything free on our phones isn’t looking so insightful.
Windows 8, Mac OS X Mountain Lion, press kits—most files that are bigger than email attachments tend to arrive as either remote downloads or give-away flash drives these days. But it’s not a bad idea to keep a pack of DVD-Rs around your home and office, just in case.
An informal poll of 2,000 readers at Lifehacker shows that close to 81 percent of readers actively use CDs, DVDs, or both, and/or wouldn’t buy a computer without a disc-reading drive. And this is Lifehacker’s readership we’re talking about. The kinds of readers keen to build their own gray-market "Hackintosh," set up personal web servers with $20 hardware kits—and yet they find discs to still be useful, and even necessary.
[Image: Flickr user Mike Chaput]