To all those who participated in the Fast Company, Technology Group Call-In: Next Generation Interaction: Are Virtual Worlds Waiting in the Wings?
I’m working on the transcript with the aid and assistance of Sherri Smith of Fast Company.com
I need your help to put a name to members of the Call-In audience who spoke, but did not identify themselves. Below are a line or two from the transcript. Please contact me directly if you were the speaker or know who the speaker might be. e-mail: email@example.com.
Technology Group Coordinator
(1) Name - ?
[CANADIAN] - I was listening into what you were saying – you (Tish) mentioned [garbled ?] youth area. I second that.
I count 150 VW operating or in development which focus on 18-and under. Actually, one of the big key drivers of the research I was doing in (fill-in) - I've found out that the browser technology's increased and accessibility begat mass markets….
(2) Name - ?
….comparing it now, to say, the 90s. A big difference I think is just familiarity with 3D. I think a lot of people have been watching the 3D games on PS2 and whatnot, really started to come on strong in the early 2000s - I think a lot of people have been exposed to interactive 3D. It probably…
(3) Name - ?
I wonder if synchrony is a barrier. One of the things that's allowed - things like Facebook and text messaging and some of the more recently popular ways of socializing to be so successful is that they're a-synchronous…